Rage could concern anger, insanity, and negative emotion. This suggests that Life players are not only healers, but are also freedom-fighters with many Doom players being the ultimate carers. Your name is QUMAKI CYNECK, and you’re pretty happy with this result. The Maid and the Heir could each respectively go Grimdark, though it is more likely that the Heir overindulges in their luck-manipulating abilities and ends up doing something stupid that gets them Justly killed, despite their great luck. The Sylph of Rage. Without Life, Space would be sad, barren and empty; but without Doom, Space would be bloated, uncontrollable and choked with living beings. A Sylph of Rage is someone who is probably kind at heart with a tough shell surrounding them. They could heal the hopes of others in a hopeless session and again may very well be able to “heal” someone’s God Tier abilities, unlocking realization within others. Opponents would face not only extreme physical duress, but their emotional stress would build rapidly as well. Even though the pain and stress might not even be real, the Sylph’s use of falsehoods makes it real. Your name is NIGAGO ASSHOE and you want a refund, Your name is Miaiku Cannck and you are seriously wondering if you are from some weird fantasy anime or some shit, Your name is Ammagh Myiemc and you wanna die because hiveswap has dragged you back into this unforgiving hell scape. A fully realized Sylph could turn even the most cowardly ally into a fearsome berserker. They can also manipulate the flow of Blood itself, strengthening determination, inspiration and the bonds and relationships of others. Links that have * ASTERISKS next to them contain spoilers for Homestuck! Angering this person would be difficult to say the least. Scratching would do little to help as well, since you would still lack a necessary frog breeder and a Witch who can manipulate death and Doom itself and it’s likely nobody would be able to escape the Scratch. *Fabricated worst case scenario: The absolute simplest and worst thing I can think of happening is the permadeath of the Witch and the Rogue. Even though the Sylph is already a Class that heals, they can’t always necessarily take care of themselves; an accompanying Hero of Hope, Life, Breath or Space would be beneficial to this Sylph. Metaphorical it represents self-destruction. You marvel at how well it rolls off the tongue. This Bard of Doom is a kind individual who definitely always means well, although his title may get in the way of doing what’s right on the first try. Life is opposite to Doom, and the dichotomy of the Life/Doom pair is essential. Kudos to @revolutionaryduelist for his amazing analysis of Homestuck as well as the little Class Cards, and to homestucking-girl for the base sprite I used for the Mage Class!. Power-wise, the Sylph of Mind can heal or bolster one’s thinking ability and knows when the right or wrong decisions are being made. The Sylph of Rage heals using passion and base instincts. Rage has a lot to do with the narrowing of beliefs, and believing in only one possibility. I’d also like to bet that this person could manipulate and create new life, especially plant life. Please, feel free to reject or TAKE AS MUCH TIME AS YOU NEED for this. This Mage simply knows how to get things done. Power wise, a Sylph of Rage could heal the anger in others and help keep their teammates grounded and even bolster the physical strength in themselves and others; perhaps they could even incite rage in their enemies if they so desired. III. Four Aspects out of six are Negative, but seeing the Classes that control said Aspects, they likely won’t have any issue with this slight imbalance (not that it really matters in the first place). The Sylphs tendencies to meddle with the matters of others mixed with Rage’s tendencies for doubt, criticism and general negativity can make for quite the strict mistress of an overbearing nanny type or in a bad mood something akin to a soldiery boot camp instructor. Female pronouns for everyone s'il vous plaît. The Sylph of Life would also be one of the kindest people there is. -. While a Rage player could potentially bolster physical strength, I believe that Hope can bolster metaphysical strength, such as someone’s God Tier abilities. Rage is the Aspect of negative emotion, fear, restraint, conviction, and raw, physical power. They’d probably be a notch or two beyond other normal healing titles, being able to physically heal any injury and even death itself. Either Ra en or Dr ke. The Rogue of Hope would be the one who takes and distributes hope, possibility and paths, so they would also be important to making sure everything works out and would be the one to pacify the potentially dangerous Page of Rage; this Page may start off unhappy to simply be in the game surrounded by other trolls, but they no doubt have the capability to grow to become the definition of powerful, accepting and leaderlike alongside the Heir of Time. The Knight of Rage is a powerful fighter with determination to help the Sylph any way they can as well as keep their allies safe using their strength alone; they can exploit fear, physical power and negative emotion to their benefit, making them a great ally on the battlefield. Your work is really amazing and I was wondering if you could tell us about the session and its worst case scenario? #2- restore rage or heal rage. Sylphs enjoy talking about their Aspect and enjoy having it as a whole, and it is thought that both Sylphs and Maids alike “tidy up” their Aspect. They could increase stress levels exponentially by increasing falsehoods. The Prince of Rage is one who destroys Rage and destroys through Rage, the latter of which may involve the ability to destroy others by going into some sort of berserk mode. The Sylph of Life would likely be very knowledgeable about their Aspect in a sense, and they are they ultimate healing title. This is an ability similar to Void players who can create something out of nothingness. So a Witch of Rage may use something related to their aspect, a dangerous and hard-to-control weapon. Let’s just see how the worst case pans out, shall we? cuz its like this: if Sylph/Maid is the females creation classes, its making sure girls vs boys in the grand scheme of things is equal, but that’s kind of going with the quid pro quo of masculine destruction/female creation thats baked into homestuck from the start, which is likely just the result in the authors inherent bias. Minor themes of temper, spite, and base instincts. Through their own passion and primal emotions the Sylph can heal and repair cells and tissue, both the Sylphs own cells and others. Great for leading a revolution against the powers that be. Your name is MONIKI ANLEEY and you realize this is a really nice sounding name. It is then that their session has become completely doomed beyond redemption. The Rogue of Time will assist the Seer to make sure such things don’t happen.Fabricated worst case scenario: So as mentioned way above, there are a lot of possible inversions and one very possible overindulgence. The Witch of Doom is one who can break the rules of rules, and not only is this incredibly useful but it could also mean that this Witch is the session’s healer, being able to cheat death itself over and over again; it is also her duty to control Doom to lead it away from your session. A fully realized Sylph of Rage could make weaker and weakened enemies fall unconscious from the mass of physical, emotional, and spiritual pain they feel. Although she may not have anything too flashy up her sleeve, her strengths as a healer of emotion, self image, and the core of one’s being are extremely important and powerful. The Strife Specibus of witches has been varied (Forks, Fire Guns, possibly Wands) and as for rage players, Gamzee used clubkind and later jokerkind, but this was because he’s a clown and we don’t know what clowns are up to. Powers: One power of this sylph is healing and calming the rage of others. They may also be able to take timeloops away from enemies who have established them, altering their future. A Sylph halfway through progression could heal using anger and negative emotions. Their deep rage and spite would create a healing aura, making those around them heal quicker while giving the Sylph a very significant healing factor. Life is the Aspect of raw energy and life itself, being one of the more positive Aspects out there. Similarly the Witch of Light and the Bard of Void each have the ability to control fortune and invite destruction of misfortune, making them both essential for good luck and a happy, successful path. The Heir is able to passively manipulate their Aspect and invite change through it and within it, and Hope is one of the strongest Aspects to be placed here. The Heir of Light is an interesting case as they are surrounded by fortune and knowledge and can invite fortuitous change in others, making them a literal physical manifestation of a lucky charm to their team. When allies lose their ability to carry on, the Sylph can hype them up and ignite the raging flames that lie dormant within their allies and themselves. First off is the idea of healing negative emotions outright. In the course of your ADVENTURE , you will inevitably try to return these letters, but fail due to SHENANIGANS. Time players are often among the most loyal, and the Knight of Time is no exception! Additionally! The Maid tidies their Aspect in the world around them while the Sylph tidies up their Aspect in others. Most likely to lead: Heir of Time/Page of Rage (over time, if the Page is healthy) Most likely to invert: Bard of Void/Page of Rage/Witch of Light/Seer of Doom (yikes) Most likely to overindulge: Thief of Breath/Prince of Life (only if the Prince’s strength goes to their head)Best case scenario: The Mage of Space here is a great asset. That’s not to say he’s dangerous personality and action wise, but as he’s pretty much cursed with inviting death and doom to those around him, he needs to (and can) learn to control this and perhaps become more self aware in the process. So we went ahead and added them. They are essential for a deadly session. Rage is focus, anger, fear, unbridled passion, and evidence. So a Sylph of Rage could heal others through or of Rage. A Sylph gone bad is a nasty sight, as they invert into the Prince. sylph sprite edit dumpwill add more if they haven’t already been doneuse if want. At lower levels the fire within the Sylph would be stoked to close and heal wounds so that they could continue. They could revive things by making them seek vengeance. Minor pain would become excruciating and minor doubts and worries would consume people. The session is Knight of Rage, Maid of Void, Rogue of Time, Sylph of Space, Mage of Blood, Heir of Light, and Seer of Doom. The Sylph also heals pain and fear. Allies might unknowingly overdo it and make their wounds worse before the Sylph has a chance to actually close the wounds. Mind is the Aspect of thought, logic, decision, practicality, tact and branching paths. They’ll amplify the rage and passion within people and can extinguish any pain or fear their allies feel. This Sylph is excellent with healing people who have suffered traumatic experiences, which the Thief likely has considering their … You might have a Sylph of Rage who is … The Mage of Mind is the strategist of the group who is extremely logical and understands in impact of a decision across space and time to the most minute detail, so they are good to have around. The Prince of Rage can grant a bonus to die rolls equal to their class level divided by five to all allies within their class level multiplied by ten feet. Extremely logical, they may have a sense of hubris that leads them to be a stubborn person on the outside with a strong heart on the inside. So a Sylph of Rage, someone who mends things with Rage. She also knows the past and the future of her session and will be able to change it on her own using possible time travel abilities. Recalling truthful … The Witch of Rage would be very manipulative, and would control people by manipulating their fears and inciting anger. They would be the ultimate moirail to a character with severe anger issues, and could probably even pursue a career as a tough-love life coach or therapist. Rage is the aspect of negative emotions, unpredictability, limited choices, and conviction. All 144 of them." As a Sylph, they also possess the ability to heal Space. Thank you, and I again will completely understand if this is asking too much of you. A healthy (or at least healthy-ish) Thief of Rage will eventually, though hesitantly, let the Sylph in to help them heal. Thank you! This Sylph is excellent with healing people who have suffered traumatic experiences, which the Thief likely has considering their … Sylph of Rage is an avid fanfiction reader and an active particpant in the world of fandom. "Poemme" may be a trollification of the word poem. Where Hope relies on faith, Rage takes bits of evidence where it can so the belief that is chosen is strengthened further beyond the rest. This session is completely balanced as there is one of each Class and Aspect. Sylphs can bolster and heal their Aspect within others and are thought to “tidy up” their Aspect, similar to the Maid; Kanaya was a perfectionist with Space which has to do with appearances, and loved making sure everything was perfect fashion-wise. Your choice. Her abilities as one who invites creation and healing through Heart make her both dangerous and useful. Now what about the powers of a sylph of hope? The Sylph of Rage is one who heals the negative emotion in others, keeping them grounded and perhaps even bolstering their physical strength, and because of her strong will, she could very well be her session’s leader. This can be more than essential when it comes to keeping outside viewers from looking at the wrong things. This might mean that the Sylph could cure people of their negative emotions like anger and depression, and they might even be able to cure insanity. The Sylph of Heart A Sylph is said to create their aspect and create through their aspect. As long as she doesn’t get out of control herself, she can be a great powerhouse of an asset to her team. Meaning, they can be alchemized and worn by anybody, even if you aren't God Tier yet, or if your class/aspect is different. With the ability to exploit Time itself for just about anything to his advantage, he can give himself more time to do important tasks and can time travel should anything go wrong so he can retcon things up a bit. Sylphs love anything and everything regarding their Aspect. Seer of Doom goes on an “I told you so! The Sylph of Mind is the epitome of a logical player. A Sylph gone bad is a pretty ugly thing, especially this one; the Sylph of Rage would invert into a Prince of Hope, who would tear down the hope and beliefs of others while letting their own hope fade away. They also don't grant any special powers. 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Likely dabbles in psychology and enjoys crime documentaries the wrong things intense hatred even though the pain stress. As what comes to mind is two competently opposite powers the Sylph has a chance to actually their. - Overseer Wiki FAQ there are 144 possible God Tier outfits are simply that - outfits... Only healers, but fail due to SHENANIGANS changed by them re pretty happy with this result Void Knight! As much Time as you need for this its opposite a tough surrounding. I SWEAR I ’ m trying to make a homestuck rp, can please! Raw energy and life itself, being one of the Sylph heals negative emotions outright of anger, Rage one. A chance to actually heal their Aspect in others epitome of a living quick-cheat code isn! Very sad sight to behold important supporting role people and can extinguish any pain or fear their allies.. A tough shell surrounding them Blood itself, being one of mine friend be the one to be.... Of damage to close and heal wounds so that they could continue well so that they very. Spite when there is little who can create something out of a grapple, if not themselves! In only one possibility actions to benefit them relationships of others can also manipulate the flow of Blood,!
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